Monday, 14 November 2016

How I Know Animation

I know the basic rules like stretch and squash, frame-by-frame and that there are a multitude of ways to animate. These methods consist of: stop motion, digital drawing, 3-D or SFM, hand drawn, claymation, machinima and so on and so forth.
In terms of my own method of animating, which I will likely use within this project, Adobe Flash is pretty good. It's great because I can use tweens for movement to save time or create a back-log of symbols (mainly for mouths) in order to quickly add them in separate frames without redrawing. However, the use of tweens is not strictly my forte and I typically animate frame-by-frame; animating in this way makes it look better - in my opinion - however it also provides some freedom with the movements of the animation. Tweens rely on having certain pivot points which might otherwise reduce the natural flow of the character on screen.

I took an interest when I was younger watching YouTube animations and naturally being interested in anime and other western cartoons. After focusing on an animation project for the Higher Project at GCSE, I had started to read more about animation and how to do it. Writer Maureen Faucette gave me an excellent overview of the different types of animations and the overall history of the craft, although the more practical skills were learned by watching Oney, Harry Partridge and SpazKid who all had HowTo's on YouTube.

Below is SpazKid's Tutorial videos:

I even had to use animation in my Media for my opening credits and music project. At the end of the day I know how hard it is to animate and the time constraints so I would like to reiterate the focus on an animatic style in order to save time.

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